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Chris remo1/2/2023 ![]() Since then, I’ve been working as a video game developer. That eventually led to me getting a job as a video game journalist, which I did for a few years before being recruited by Irrational Games. I ended up meeting Jake Rodkin and some other people and we founded a video game website called Idle Thumbs in 2004. I was a music major in college but I hung around on a couple video game related forums on the interest because all of my real-life friends weren’t really into games, so that particular interest of mine kind of only existed online unlike my interests in movies and books and things like that. How did you get your start in the gaming industry? ![]() Consequently, their take on gaming is drastically different and that’s refreshing.Ĭurrently, Chris is working on Firewatch in many different capacities, including composition, programming and testing, and is still a co-host of the Idle Thumbs Podcast, along with Nick Breckon, Sean Vanaman, Jake Rodkin and Danielle Riendeau. I only discovered Idle Thumbs recently, and thought it was brilliant! Journalists or gamers record most gaming podcasts, but Idle Thumbs has a mixture of journalists and developers. He’s been a community manager for both Irrational and DoubleFine, and most recently composed Gone Home, developed by the Fullbright Company. He co-founded Idle Thumbs, which started as a video games website and is now a hit gaming podcast. He’s dabbled in the design, writing and composition of games, and has also spent some time as a journalist. Chris Remo is a jack-of-all-trades and a master of most when it comes to the games industry.
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